It's single player game where you collect some yarn for a sweetr.
It's a little game made in Unreal Engine 5 in a few days, for somebody special. It is made using Blueprints.
If you want to download you can get it on PlayStore.
WarGround is a 2D multiplayer online game for Android and PC that uses a local server created on your LAN, meaning no one outside your WI-FI can join.
It was originally developed as a 2D Fortnite. I made it using Unreal Engine in about a month and ported it to Android in 2-3 weeks.
I used Blueprints to create the game logic and sprites for the visuals. The network system is a very basic
one and there is no real server involved, everything is client side and uses a listening server where a player hosts the game on their device over the LAN.
It is a game in which you can build using the classic minecraft cubes, but also using various forms of relief.
It's my first game made with Python. I used Ursina as a graphics library because I find it easy to work with. It's a simple game, everything is coded and poorly made, but it was a very good learning experience because I learned how to manipulate files in Python and trained my skills to handle large code workloads.
My first multiplayer game. Its network system is very bad and laggy because I didn't understand that most actions should only be replicated on the server.
I did it with Unreal Engine with Blueprints. Even if it's bad that I'm learning
about gaming networking and replication and my next game turned out better.