I am a college student from Romania. I am passionate about programming, software development, game development, website development and also hardware. I am also a photographer sometimes.
I also like to learn new things and challenge myself to learn new programming languages, development software, editing software and new programming trends. I'm actively trying to develop my own programming style to make my life easier when starting a new project.
What languages do I know?
I like photography, especially capturing landscapes but I also like taking portraits. I enjoy playing video games in my spare time, watching
YouTube especially to learn new things about electronics, programming and science.
Go to my photo studio
I really enjoy listening to music when I do basically everything. But my favorite thing is coding, I like to consider myself as a 10x developer because it makes me more productive, like
I can get a prototype app up and running in about half an hour, but in reality I'm more like a 4-5x developer.
I'm also a good programmer because I'm very good at writing code, but I'm not very good at reading and writing documentation. I like to go straight to coding but when I have to, I read the documentation.
I also enjoy designing interfaces, even if it's
not the best quality. I also like to use the hard way to solve a problem.
Even though it's not the most loved subject in school I like doing math, because it feels very rewarding
when I get the right answer.
I like to pretend I'm the best at what I do.
It is a game developed in Unreal Engine using only Blueprints, in about 2 weeks, then the game was redone in the same Unreal Engine also in 2-3 weeks but this time better.
The game is based on cubes. Your main objective is to shoot some cubes with the right color, which are generated to the beat of the music. In addition to the default songs, you can import your own mp3/wav files.
This is possible because the game has a procedural system to generate the cubes.
The game also has some visual effects, such as camera shaking based on the bass of the music and lights that change intensity based on the frequency of the sound.